Fight News

New Fight Night Champion Footage on Gameplay & Stamina

EA Sports has released new footage on the importance of stamina in Fight Night Champion...

EA Sports has released new footage on the importance of stamina in Fight Night Champion.

In the previous games, your stamina was represented by one meter, located under your health bar. As stamina decreased, all of your punches and movements labored. For this installment, EA has broken down stamina for each body part (right/left arms, body, and legs). If you overuse one section, that body part will become extremely fatigued. EA made this move to offer more realism over the arcade style utilized in Fight Night Round 4, where players could easily throw 30-40 right hands round after round.

EA Sports has removed the “flash picture” stun counters from Round 4. Now, counter shots are simply represented by a louder sound.

Fight Night Champion will be released on March 1.

STAMINA CHANGES

HAGLER VS. HEARNS (CPU), GOAT DIFFICULTY

STAMINA MANAGEMENT

HOW NOT TO MANAGE YOUR STAMINA

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Anyone else get a good laugh at Winky Wright knocking out Marvin Hagler? I’m very happy to see the reduction of the stun counters (way too cartoony), and the stamina chart update. Those were two things I found very annoying. There’s not a huge graphic upgrade, but I was fine with how the game looked before. For me, the gameplay was the more important thing in determining whether the title gets significant playing time.

The knockdowns look more polished as well, including the touch of the upright fighter raising his hands in accomplishment. I like that they’re balancing the “wear down health KOs” with the sudden, one-punch knockouts. It’ll keep you more focused and aware of defense, and prevent people just spamming forward with wild attacks. In the Hearns-Hagler video, you notice the ref didn’t even bother to count on that last knockdown.

One thing I really don’t care for in these clips are the sounds of the punches. They sound just like those bad dub overs that were sometimes used on classic fights from the early 1900s. I hope that’s something they don’t stick with for the final product.

Has EA addressed your main concerns? What else do you want to see improved on for this version?

 

1 comment

  1. cant wait…

    people hating like mad on some of the comments on youtube, it looks sick to me…

    hopefully all the button bashers will actually have to fight like a boxer now and pick punches… i agree the sounds need sorting out though…

    the fighters do seem a lil ridged though and not overly keen on the footwork and the way they around the ring, its not quite as ‘human’ as i like lol but its picking…

    looking forward

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