Posts Tagged ‘EA Sports’

“That’s what champions do Andre, they get up…You got to knock that cracker on his ass!”

 

Albums aren’t the only thing that leaks these days. The first 10 minutes of Fight Night Champion’s secretive story mode has hit the net. EA Sports promised the first “mature sports title,” and they have indeed delivered with the journey of fictional fighter Andre Bishop. You get your colorful four letter words and even a racial slur. For those of you who remember HBO’s prison drama Oz, you should get a kick out of the jail shower scene. The gameplay does have some issues, as the bare-knuckle punching sounds more realistic than the gloved shots. The trade-off over last year is that the speed of the punches comes off more realistic. The overall gameplay might be too arcade-ish for us hardcore fans, but I understand why EA wants to keep that casual demographic.

I’m not sure how many hours was put into story mode, but from this clip it appears you’ll get your money’s worth. Fight Night Champion hits stores on March 1. Shout out to Ve3tro Games Media for this clip.

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“This is a thinking man’s sport. The tough man is going to get hurt real bad in this sport.”

We’re a little over a week away from the release of the highly anticipated Fight Night Champion. EA Sports’ final push for their product includes a short film called “Still Standing.” The documentary-style shoot brings together Mike Tyson, Joe Frazier, Tommy Morrison and Bernard Hopkins to discuss the dangers professional boxers face in and out of the ring. These men know those realities all to well. Tyson made and lost a fortune, and spent several years in prison on a rape conviction. Joe Frazier still carries the psychological scars of Muhammad Ali’s social and racial verbal attacks on him in the 70s. Tommy Morrison’s career was cut short in the 90s after a positive test for HIV. And Bernard Hopkins used boxing to turn his life around after spending nearly five years in jail for armed robbery.

“Still Standing” comes out on February 28. Fight Night Champion hits stores on March 1.

EA Sports has released new footage on the importance of stamina in Fight Night Champion.

In the previous games, your stamina was represented by one meter, located under your health bar. As stamina decreased, all of your punches and movements labored. For this installment, EA has broken down stamina for each body part (right/left arms, body, and legs). If you overuse one section, that body part will become extremely fatigued. EA made this move to offer more realism over the arcade style utilized in Fight Night Round 4, where players could easily throw 30-40 right hands round after round.

EA Sports has removed the ”flash picture” stun counters from Round 4. Now, counter shots are simply represented by a louder sound.

Fight Night Champion will be released on March 1.

STAMINA CHANGES

HAGLER VS. HEARNS (CPU), GOAT DIFFICULTY

STAMINA MANAGEMENT

HOW NOT TO MANAGE YOUR STAMINA

************************************************************************************

Anyone else get a good laugh at Winky Wright knocking out Marvin Hagler? I’m very happy to see the reduction of the stun counters (way too cartoony), and the stamina chart update. Those were two things I found very annoying. There’s not a huge graphic upgrade, but I was fine with how the game looked before. For me, the gameplay was the more important thing in determining whether the title gets significant playing time.

The knockdowns look more polished as well, including the touch of the upright fighter raising his hands in accomplishment. I like that they’re balancing the “wear down health KOs” with the sudden, one-punch knockouts. It’ll keep you more focused and aware of defense, and prevent people just spamming forward with wild attacks. In the Hearns-Hagler video, you notice the ref didn’t even bother to count on that last knockdown.

One thing I really don’t care for in these clips are the sounds of the punches. They sound just like those bad dub overs that were sometimes used on classic fights from the early 1900s. I hope that’s something they don’t stick with for the final product.

Has EA addressed your main concerns? What else do you want to see improved on for this version?

 

“No ref, no rounds…you’re fighting until somebody quits…”

Here’s the third trailer of EA Sport’s highly anticipated next installment in the Fight Night series. From this clip, we see some bare-knuckle prison fighting that harkens back to the days of John L. Sullivan, and your protagonist battling the organized crime element in the sport.

There’s some very intriguing stuff here, and it makes you wonder how the storyline differs depending on your career path. Can you embrace the Mob and end up becoming a menacing, Sonny Liston like figure? Does a stance of remaining honest possibly get you frozen out of a title shot for some time? The possibilities are endless.

Fight Night Champion hits stores on March 1. Here is a link to the first trailer from November 2010, and additional info on the game’s Legacy Mode. In case you missed it, a clip from trailer #2 is also included below.

TRAILER #3

 

TRAILER #2

EA Sports has released some new footage and detailed info on the Legacy Mode of anticipated new boxing game Fight Night Champion. In this clip, EA assistant producer Jazz Brousseau explains the importance of authentic training venues (Big Bear, Kronk), fight damage affecting your career, and sponsorship/promoting obligations. Fight Night Champion hits stores on March 1, 2011.

Ea Sport is lauding their upcoming Fight Night Champion game as a release that will revolutionize story/career modes. The centerpiece of their goal is the fictional boxer Andre Bishop, who will serve as the game’s protagonist. Unlike previous story modes, which either let you use an active boxer or an anonymous, created pugilist, EA Sports is hoping to create a three-dimensional fighter you become emotionally invested in. The story mode will come from the pen of Will Rokos, who wrote the script for Monster’s Ball, which earned Halle Berry an Oscar.

In the two below trailers, we get a visual on Bishop, and his motivations as a fighter. There’s also some insight into his family background.

What’s your impressions? Is EA on the right track? Fight Night Champion hits stores for the PS3 and Xbox 360 on March 1, 2011.

ANDRE BISHOP MONOLOGUE

 

ANDRE BISHOP FATHER MONOLOGUE

We’ve read up on this game’s developments for months. Today, EA Sports gave boxing fans their first trailer for 2011′s Fight Night Champion.

The clip feature several name fighters in Muhammad Ali, Joe Frazier, Roy Jones, Joe Calzaghe, Miguel Cotto, and Manny Pacquiao. There’s also footage of the storyline mode, which hints that players will likely have to deal with shady promoters and bad injuries. On the latter, one fighter even says ”I’m not gonna cry every time some clown gets hurt.”

This is in line with EA Sports’ July press statement, where the company said Fight Night Champion players would “experience the drama, emotion, excitement and tragedy of world championship boxing.”

Fight Night Champion will be available on the Xbox 360 and Playstation 3 on March 1, 2011.

EA Sports has confirmed their latest installment in the Fight Night series will debut next year on Playstation 3 and Xbox 360.

Christened Fight Night Champion, developers EA Canada have focused on adding depth to the single player/career mode, which they claim will revolutionize all sports games.

“Fight Night Champion will break the mold of what is expected in a single-player sports game,” said the company in a statement. “Players will be introduced to an entirely new way to step between the ropes and experience the drama, emotion, excitement and tragedy of world championship boxing.”

Tragedy has indeed been a staple of the boxing world since its inception, especially concerning career ending injuries and ring deaths.

EA’s previous boxing title, Knockout Kings, briefly touched on the effects grueling fights have on fighters. In the 2003 career mode, your fighter would have to sit out for several months if they engaged in a fight that saw them take significant damage. However, lingering damage or diminished skills did not carry over into subsequent bouts.

Whether Fight Night Champion will hold that type of realism is anyone guess, as gameplay producer Brian Haynes is for now sworn to secrecy.

“It’s something people won’t expect from an EA Sports game,” he told IGN.com. “Our lips are sealed for the time-being about that.”

Weight-classes weren’t divulged, but EA did verify that the game will have a total of 60-65 boxers. For now, the only two boxers that can be verified are Manny Pacquiao and Winky Wright.

The total punch control of Fight Night Round 4 eliminated use of buttons, which disappointed some gamers. They will be a new punch control system known as “Full Spectrum Punch.” But like the career mode, the company is silent on the details outside of it being “user-friendly” to new gamers and still “the most realistic punching system ever seen.”

EA Sports will announce more details by the end of this year. At press time, there is not a specified 2011 release date.

The accolades about the story mode can’t help but you get you excited. For me, I always wanted a story mode that balanced the physicality of the sport with the politics we all know and loathe. Have your popularity influenced by your fighting style and performances. Include some elements that feature media (one of the early 2000s Knockout Kings had newspaper clippings that showed fight results, a nice touch). When you move up in weight, you should lose something physically. Having constant bloodbaths should have some lingering effects (possibly lowering your chin or susceptibility to cuts). You should be able to track the moves of fighters not just in your weight class, but at least right below and above yours (so you can see guys potentially moving into your division, and guage opportunities to move up).

It would also be fantastic if you could negotiate fights with guys outside your weight class. For example, you could be at 147 and target a more popular fighter at 140 pounds. But you’d have to do a “catchweight” which can hurt your condition on fight night. Fight too many smaller or older guys and that can hurt your popularity

There are many possibilities with PS3 and Xbox 360 engines . EA’s reference to “tragedy” makes me think you can administer career-ending beatings in the game. If so I like the realism but they’ll have to be very careful about how they portray that, especially if there are ringside stretcher and ambulance graphics. They’ll want to make sure it’s not modeled too closely on actual tragedies like Gerald McClellan vs. Nigel Benn. Personally, I’d leave out ring deaths.

The 65 fighter roster is still low, but unfortunately there’s only so much EA can do. Without a player’s association like football, basketball or baseball, they have to negotiate with every fighter to have their likeness included. A few years back, the late Alexis Arguello actually sued EA for having him in a game without permission.

The one burning question we have is who should be on the cover? I say Mayweather and Pacquiao since it’ll add to the shame of fans having to play a video game to finally see them fight. Speaking of which, maybe EA should add contract negotiations with Olympic style drug testing and Bob Arum?